It’s a very stupid game, at times, and it knows when to go to the edge of being serious. Still, that was only about an hour of overall gameplay, and on the whole I liked the rest a ton. I’ve tried playing at least through the intro with everyone, and the only character I found a bit annoying was Bruno. Finally, there is Amy who focuses on throwing weapons to keep her slaying going. Dani is a hard-drinking Irish lass with the best stamina. Carla is another tank type who loves to scrum against crowds of enemies and takes the least elemental damage. He does massive damage from behind and boasts great agility. Bruno, who we do talk about, is the low-health rogue type. There is Jacob, who I used in my co-op run, who is an English bruv focused on getting critical hits. He’s a big tough boy who gains health whenever he knocks an enemy down. My single-player completion was done as the firefighting beefcake, Ryan. I’ve played a fair amount of time as three of them so far, and they’re all well-voice-acted and interesting characters. You will choose from one of six different characters to play from, and you cannot change once you’ve started. It has been 10 years since the first games in the series, and while LA isn’t technically an island, the fact that the US government has blocked all traffic in and out of it is the in-game reasoning for calling it one. You’re hoping to get out of California, as the entire state is the epicenter of a zombie outbreak. The opening cutscene is cool as hell, and the music kicks ass. Immediately the game’s style started to win me over. Nine years and three developers later it was loading up on my Xbox Series X and it felt a bit surreal. I remember hearing about it back in 2014 at Sony’s E3 press conference. I was not sure what to think when I was loading up Dead Island 2. Dead Island 2 proves that sometimes a decade-delayed game can actually turn out well, so let’s get into it. Add in a splash of pulp stylings, some truly horrific body damage physics, a basic but well-told story, and a ton of style and you’ve got the makings of one hell of a time. Using all manner of melee and ranged weaponry you’ll smash and blast your way through 10+ hours of the goriest zombie mayhem I have ever seen in a video game. You are stuck inside and desperate to get out. LA, which isn’t an island, is suffering a massive zombie outbreak and has been cordoned off by the US government. Nine years after its initial announcement it is here, and it is great.
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